Search found 1388 matches

by deshipu
Tue Sep 11, 2018 1:10 am
Forum: Other Boards
Topic: [ESP32] New dev board
Replies: 48
Views: 26422

Re: Frame buffers

1) Fast SPI transmission rate. The ESP32 is capable of 80MHz SPI rates though I'm not sure if we can achieve that in MicroPython today. If my back-of-the-envelope math is right at 80MHz a complete frame ought to take less than 10ms (100fps!). It's more complex of course - the ILI9341 I intend to us...
by deshipu
Wed Sep 05, 2018 9:01 am
Forum: Other Boards
Topic: PYB Nano V2 mini board
Replies: 12
Views: 8271

Re: PYB Nano V2 mini board

That looks like a much more reasonable form factor than the original PyBoard.
by deshipu
Mon Sep 03, 2018 10:20 am
Forum: General Discussion and Questions
Topic: LCD UI - M5Stack and the ILI9341
Replies: 11
Views: 11478

Re: LCD UI - M5Stack and the ILI9341

With such a large display, you are likely to have problems with memory if you use the naive approach of just drawing your ui on the display. However, if you can redesign your UI so that it can be represented as a tiled grid of similar images and some sprites, you could make use of my "stage" library...
by deshipu
Wed Aug 29, 2018 2:02 pm
Forum: Announcements and News
Topic: Micropython Workshop in Zürich
Replies: 16
Views: 109533

Re: Micropython Workshop in Zürich

I'm actually not using UART anywhere in that workshop, with a library or without, and that is because MicroPython's support for UART on the ESP8266 is atrocious and certainly not anything I would recommend to beginners.
by deshipu
Tue Aug 14, 2018 11:11 pm
Forum: Drivers for External Components
Topic: Displays with driver subclassed from framebuf
Replies: 30
Views: 20395

Re: Seeking display with driver subclassed from framebuf

Last time I checked we had at least 4 different monochrome modes in there.
by deshipu
Tue Aug 14, 2018 8:11 am
Forum: Drivers for External Components
Topic: Displays with driver subclassed from framebuf
Replies: 30
Views: 20395

Re: I2C commands

@dhylands Have you seen PR4020 ? This addresses the issue of efficiently prepending a command to a buffer such that an I2C stop does not occur between command and data. This is another workaround that only solves the visible problem, but doesn't even try to get into the actual issue. It still force...
by deshipu
Tue Aug 14, 2018 7:57 am
Forum: Drivers for External Components
Topic: Displays with driver subclassed from framebuf
Replies: 30
Views: 20395

Re: Seeking display with driver subclassed from framebuf

My understanding is there are 2 problems here. How much memory is required to store the entire buffer (for a 1-1 copy) and how to efficiently send the buffer over the common buses I2C, SPI and UART. The second problem is self-inflicted and can be easily solved by adding a bit of C code to the frame...
by deshipu
Mon Aug 13, 2018 11:39 pm
Forum: Drivers for External Components
Topic: Displays with driver subclassed from framebuf
Replies: 30
Views: 20395

Re: Seeking display with driver subclassed from framebuf

Why don't we just allocate the framebuffer with some number of "header" bytes which could be used to store the i2c commands? I'm not sure I follow. Care to elaborate a little? Lets say you want a 128x64 pixel (1 bit per pixel) frame buffer. For the actual frame buffer, you need to allocate 128x64/8...
by deshipu
Mon Aug 13, 2018 8:30 pm
Forum: Drivers for External Components
Topic: Displays with driver subclassed from framebuf
Replies: 30
Views: 20395

Re: Seeking display with driver subclassed from framebuf

dhylands wrote:
Mon Aug 13, 2018 7:52 pm
Why don't we just allocate the framebuffer with some number of "header" bytes which could be used to store the i2c commands?
I'm not sure I follow. Care to elaborate a little?
by deshipu
Mon Aug 13, 2018 5:45 pm
Forum: Drivers for External Components
Topic: Displays with driver subclassed from framebuf
Replies: 30
Views: 20395

Re: Seeking display with driver subclassed from framebuf

My hope was to use framebuf as a general purpose object for creating, storing and manipulating image data, similar to PyGame's Surface objects, which then in turn could be used as building blocks for more advanced display drivers and frameworks. For example, you could use it to store images of butto...